Pre Production
Design Goals
Critical
Testing Coverage
0 escaped blocker level defects
95%+ ‘Critical Path’ Functionality Coverage
60%+ Total Functionality Coverage
100%+ ‘Virtual Reality Checklist’ coverage
45%+ Testing Uptime
Database Accuracy
<10% reports returned to QA with ‘Needs More Information’ status
<2% reports returned to QA with ‘Not a Bug’ status
80%+ Defect Fix Verification within 4 days after build push
Continuous >0.5% reduction in defects required to be Reopened from failed validations every sprint
Continuous >0.7% improvement in time related to administrative duties every sprint
Moderate
Testing Coverage
100% ‘Critical Path’ Functionality Coverage
>85% total functionality coverage
>55%+ Testing Uptime
Database Accuracy
<2% Defect Submissions returned by client with ‘Needs more Information’
0 Major/Critical level escaped defects
100% Defect Fix Verification within 4 days after build push
3% reduction in ‘Administration’ type tasks every sprint
Nice to Have
70%+ Testing Uptime
Regular feedback from team on game mechanics
Post-Release
Release of newly discovered QA strategies to client
Player reported defect investigation
Successful client post-mortem with no negative database related feedback
7/10 reported ‘Player Satisfaction’ across platforms
Project Risks
Disturbing Future’s QA Engineer has identified several key scenarios that could impact our ability to fully review Inscryption: VR.
Our Risk table doubles as this document’s Table of Contents, linking each risk to the specific section where its countermeasure is detailed.
WARNING: RISK TABLE CANNOT BE VIEWED FROM MOBILE
Impact | Likelihood | Summary | Mitigations | Reduction |
---|---|---|---|---|
Extreme | Unavoidable |
Skilled Resource Limitations
VR compliance technical checks require moderate to high-level technical understanding to review. Technicians are brought on to the team that are not educated in these practices. |
|
Maximum |
Extreme | Unavoidable |
Administrative Overhead
KPI tracking and report preparations create significant time sinks on a daily basis, reducing testing uptime and heavily increasing the margin for error in reports. |
|
Maximum |
Major | Unavoidable |
Impossible Unique Permutations
The card building system in Act 1 allows 8.73×10^214 unique user interactions with the title, making it mathematically impossible to review every experience and increasing the risk of escaped blockers under traditional practices. |
|
Significant |
Extreme | Likely |
Acts of God
The testing location in New Orleans creates a chance of experiencing unpredictable disasters potentially leading to weeks of downtime. |
|
Significant |
Moderate | Likely |
Client Coordination
Delays in client replies and lack of technical documentation can lead to risks. |
|
Significant |
Major | Unlikely |
Excessive QAT Churn / Low Utilization
The title has very low FPS performance during early production, increasing the risk to technician health due to VR sickness, potentially leading to low morale and turnover. |
|
Moderate |
Low | Unavoidable |
Limited Existing Process Optimization
New projects require customized iterations to rework existing practices to match client expectations, creating the potential for unnecessary time sinks. |
|
Significant |
Low | Likely |
Post-release Resource Constraints
The inability to staff employees following the conclusion of the project reduces bandwidth to analyze results and convert new practices into reusable testing materials for future projects. |
|
Moderate |
Concept
Disturbing Future’s QA department senior engineer has invented a hybrid of Agile and Lean methodology built for projects with huge state spaces and fast-moving requirements just like Inscryption: VR.
We have coined this workflow:
the Recycle Method
This methodology will be our prime guiding force toward effective and efficient testing, In short: the team collects what exists, implements then test it, reviews the outcomes, iterates to remove waste on a fixed cadence, and then archive the improved practices as reusable, sanitized assets. It’s a continuous improvement loop designed to keep quality high while keeping bureaucracy low.
Because Inscryption’s mechanics explode combinatorially and VR adds physics, tracking, and comfort constraints, this method is the most efficient way to steer pre-launch QA: it locks us into rapid learning cycles while ensuring the process itself gets measurably better every two weeks. The project design explicitly enforces this top to bottom.
Rotating Pods
Aligning with our Recycle Method, The Inscryption: VR QA project design employs a 3 Pod/Team composition; with each Pod taking rotating duties that encompass the method’s essentials. Every two-week sprint the pod leads meet, review outcomes, set the sprint backlog and action plan, then pods rotate to the next phase. This keeps execution fast, evidence-driven, and continuously waste-reducing.
Pod Phases
Structure
Scripted Coverage
Purpose: execute planned/scripted suites that validate critical paths and baseline functionality. This is the “coverage engine.”
Key outputs: completed test suites, scripted defect logs, coverage matrix, traceability to requirements, regression checklist.
Explore
Ad-hoc, Edge-case investigation
Purpose: freeform testing that hunts escaped defects, UX and comfort regressions (VR-specific), and high-severity user flows not caught by scripts.
Key outputs: exploratory defect summaries, UX insights, reproducible steps for new tickets, patterns feeding weighted re-scoring.
Implement
Fix validation, Test case development, waste iteration
Purpose: turn learnings into durable process—implement fixes, create/update test suites, write automation, and deliver tooling improvements
Key outputs: updated test suites, automation tasks merged, runbooks, sanitized artifacts for archiving/offshore.
sprint outcomes
Discovery review
Each sprint, the teams generate one End-of-Run outcome report for a post sprint review to begin process iteration.
Each outcome sync, the 3 Test Leaders will:
Triage and reprioritize testing weights.
Produce a one-page action plan for next sprint.
Individual team assignments for next sprint.
Phase Deliverables
Sprint action plan with owners and acceptance criteria.
Updated sprint backlog & capacity allocations.
Reweighted test priorities (top N mechanics to focus on).
Risk register updates and any Go/No-Go gating recommendations.
Automation/engineering tickets assigned to Implementation pod.
Retro Lean-waste findings and process improvements assigned.
The Team
-per pod composition-
Project Manager: 0.3
Stakeholder interface
Sprint-start/-end audits
Efficiency reviews and reporting
Database audits
Cross-pod alignment
Team performance audits
Agile Strategy Design
QA Analyst: 2
Defects
Quality Vetting
Investigation Triage
Testing Suite authoring/distribution
Weekly time tracking audits
Hardware upkeep
Firmware audits
Build updates
Tester Onboarding / Mentorship
Testing Lead: 1
Developer Interface
Alignment on roadmap updates
Performance
Team KPI Capturing and Reporting
Performance 1 to 1s with Pod
Task triage and Assignments
Pod Sprint Reports
Cross Pod Alignment
Granular Pod Sprint Goal Assignment
Defect vetting
Pod representative
QA Tester: 4
Workhorse
Test Suite completion
General Testing requests
Defect data collection and reporting
Defect ticket ownership
Time reporting